Welcome to the Digimon Handbook!

[centered nav table goes here]

This is the handbook of Digimon species for the DWRP game System Restore. Here you'll find every playable and NPCable Digimon species present in the game's setting, with information on their evolutionary stages, natural history, powers, and where they're most commonly found.

How to use the handbook

Categories

Species can be browsed by level, trait, or habitat.

Level pages simply group all Digimon of the same evolutionary level together; perfect for finding possible evolutions for your character's partner, or searching for Digimon of roughly the same power level.

Trait pages encompass several different categorization schemes, like elemental attribute or body type. They're useful for finding Digimon with particular physical features or abilities; for example, all draconic Digimon, or all plantlike Digimon.

Habitat pages list species that are commonly found in each region of System Restore's Digital World. Naturally, they're the resource to use when you want to know what species populate places like Lex Plateau or the Glacier Area. Note that there are always exceptions, and habitat pages simply list Digimon that are typical inhabitants of the region; other species can always be present, as travelers for any number of reasons or simply having evolved that way for unknown reasons.

Species pages

Each species page contains certain information about the species; its name, picture, level, attribute, type, status, cost, profile, attacks, typical size, and related species.

The name is the designation for the species that mods will use for all administrative purposes. If the species has a name original to the English dub, it'll be mentioned at the end of the profile for clarity, but mods will not use it otherwise.

The picture is a picture of a standard member of the species.

The level is the species' evolutionary level.

The attribute is their elemental attribute; Data, Virus, Vaccine, Free, None, Variable, or Unknown.

The type is a a phrase usually describing the species' bodily attributes; is it a reptile? A mammal? A humanoid? A machine?

The status describes the species' playability. "Unrestricted" species can simply be bought with AC credits and added to a partner's evolution tree. Species with other statuses have additional requirements, or may not be playable at all.

The cost is the species' base cost in AC credits to be added to a partner's evolution tree. Refer to the Evolution page for information on any bonuses or penalties that alter this base cost.

The profile is the heart of the page, describing the species' abilities and normal traits. Remember that these profiles describe what is typical for members of the species, but that variation and exceptions are natural.

The list of attacks isn't the sum total of all the ways the species can fight its foes, but it contains the most signature tactics. Most Digimon can be assumed to be able to kick, scratch, bite, and tackle, even if mundane techniques aren't included in their attacks.

The typical size is exactly what it says on the box. Individual Digimon can be smaller or larger than average, with the range of variation increasing as you move up in evolution level, but a normal member of the species will be within the size range listed.

The related species are links to closely related Digimon species, useful when you want to check out adjacent lore or see if a subspecies better fits the aesthetic you're looking for.

About translation and sub/dub differences

System Restore infopages and mod-produced content use terminology and names from the Japanese version of the Digimon franchise. (Examples: Omegamon and Cyclomon instead of Omnimon and Cyclonemon; evolution instead of Digivolution; Child, Adult, Perfect, and Ultimate instead of Rookie, Champion, Ultimate, and Mega.)

The reason for this is consistency. Over the years, the original set of terms and names has remained consistent, while the English dubs have a history of inexplicable early-00s-dub-style changes (like Omegamon becoming Omnimon or Sleipmon becoming Kentaurosmon), unnecessary redundancies (Digimentals becoming Digi-Eggs….when Digi-Eggs already existed, and were something entirely different), and inconsistencies from adaptation to adaptation (countless attack names that have been translated differently from video to video game - and is it Kerpymon or Cherubimon?).

By using our own wiki instead of linking out to Wikimon or other general fandom wikis, we can make it clear what information is and isn't relevant to the System Restore setting, and we feel that using the consistent Japanese terminology is in line with that goal. Unfortunately, this means we don't use terminology that holds nostalgic appeal to a lot of Digimon fans, like Agumon's signature Pepper Breath or the phenomenon of Digivolving to Champion.

Fortunately, players are free to use dub names in their dialogue and narration! An automatic translation feature is at play in SysRes, so differences can be played off as part of that translation process, with each character speaking and hearing their preferred terminology. We only ask three things: first, that you use the SysRes "official" terminology when filling out applications, forms for acquiring evolutions, or other administrative features of the game; second, that you try to be clear when talking to other players, and never use differences in terminology to intentionally confuse or alienate other players; third, that you respect other players' choice of what names to use, as we are all here to have fun and nostalgia and aesthetic preferences vary from person to person.

About edits to canon lore

In many cases, the profiles of Digimon species in SysRes differ slightly from their canon profiles. This might be for one of a couple of different reasons.

  1. Needs more detail. Some Digimon designed early in the franchise's history have very little to their natural history besides their visual design. We've added minor trivia about their place in the setting to hopefully inspire character quirks and backstories.
  2. Needs less detail. Mostly a concern with "villainous" species; some Digimon profiles are very restrictive, and prescribe a lot about how an individual of that species talks, thinks, and behaves. We've altered these to hopefully make it easier to write diverse and interesting individuals that are still distinctly the species that they are.
  3. Needs to be playable. Meanwhile, some Digimon designed later in the franchise's history were conceived of as characters, not species, or were tightly linked to events in specific anime seasons, games, or movies. Some species have been heavily overhauled to allow more than one of them to exist and to give them an identity beyond an individual's backstory.
  4. Needs to make sense. Official Digimon profiles are largely fan translated from the online Digimon Reference Book, and contain a lot of translation jank. Every profile has had some amount of that jank polished out, some requiring more TLC than others.
  5. Needs to be relevant. What information do RPers need to RP well? Probably not some of the canon information drawn from fighting games or CCGs. Many attacks have been edited to retain the signature flavor of the power but better describe how they work in RP and what players can do with them.
  6. Needs to offer options. Digimon is rife with color-swapped species, an artifact of PS1-era games needing to fill out their rosters without adding more visual assets. We've used these to fill empty ecological niches and offer variations on themes, for players who want to play a partner Armadillomon but, like, slightly up and to the left. We hope you have fun with them.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License